INDIE DEV / UNITY DEV

Patryk Dudka

Unity Developer

Building creative games with passion and engagement.

The Developer Behind the Screen

Hi, I'm Patryk Dudka! I am an indie-minded Unity Game Developer with 5 years of experience who has been passionate about games since a young age.

I grew up playing RPGs such as Dragon Age, Arcanum, and Divine Divinity, as well as strategy games like Cultures, Settlers, and Warcraft.

I am deeply inspired by classic gaming experiences and aim to combine that inspiration with modern game design approaches.

I was intern in DTT company in Amsterdam, where I worked on several mobile games and Unity app.

Review
Patryk Dudka Portrait Photo

Unity Developer

5+ years of Unity experience across commercial and personal projects.

Creative

Focusing on creative gameplay ideas and systems in Unity.

Growth Mindset

Always learning and improving my skills and knowledge.

My Toolbox

🎮 Unity & C#
🔊 FMOD Audio Integration
đŸ“Ļ Addressables
💾 Easy Save
🐙 Git & VCS
đŸ•šī¸ Gamepad Integration
🌐 Localization Systems

Featured Games

Games I've worked on.

Reus 2 Cover Released

Reus 2

Unity Developer

God game sequel developed by Abbey Games.

Pythia Game Art In Development

Pythia

Unity Developer

New strategy game in development

BetterWorld Earth Cover Mobile Game

BetterWorld Earth

Unity Developer

A mobile city builder.

LVNL Cover Mobile Game

LVNL

Unity Developer

An air traffic control mobile game.

Jim Movebooks Cover Unity App

Jim Movebooks

Unity Developer

Digital movement books with interactive stories.

The Abyss Cover Released

The Abyss

Unity Developer

A Metroidvania game.

Maze Bunny Cover Released

Maze Bunny

Unity Developer

A simple maze game with algorithm generation.

Pixel Platformer Cover Mobile Game

Pixel Platformer

GODOT Developer

A hardcore mobile platformer game.

Deckhexer Cover In Development

Deckhexer

Unity Developer

A strategy game mixing deckbuilding and roguelike mechanics.

Freedom Defenders Cover Released

Freedom Defenders

C++ Developer

An old-school shooter game made in C++ using SFML.

Wanna make something weird?

I'm always open to discussing gameplay systems design, FMOD integrations, console optimizations, or indie game developer collaborations.